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  1. Abstract Priority queues have long been used to increase revenue by exploiting the fact that time-sensitive customers are willing to pay for shorter waiting times. This fact begs the question: Can one make even more revenue by relaxing the strictness of the priority policy? This paper answers this question under the unobservable queue setting, where customers are heterogeneous in their time-sensitivity; specifically the time-sensitivity of customers is allowed to follow an arbitrary distribution. In this paper, we prove necessary and sufficient conditions under which partial priority can increase the revenue. Specifically, we find a surprising result: Although partial priority offers much more flexibility than strict priority, partial priority only increases revenue if there are two additional constraints on the service provider, one setting a maximum price and the other setting a maximum waiting time. In the absence of either of these constraints, we prove that strict priority maximizes revenue. Finally, in situations where partial priority increases the revenue, we analytically characterize the amount of improvement. 
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  2. Abstract In practice, the cost of delaying a job can grow as the job waits. Such behavior is modeled by the time-varying holding cost (TVHC) problem, where each job’s instantaneous holding cost increases with its current age (a job’s age is the time since it arrived). The goal of the TVHC problem is to find a scheduling policy that minimizes the time-average total holding cost across all jobs. However, no optimality results are known for the TVHC problem outside of the asymptotic regime. In this paper, we study a simple yet still challenging special case: A two-class M/M/1 queue in which class 1 jobs incur a non-decreasing, time-varying holding cost and class 2 jobs incur a constant holding cost. Our main contribution is deriving the first optimal (non-decreasing) index policy for this special case of the TVHC problem. Our optimal policy, called LookAhead, stems from the following idea: Rather than considering each job’scurrentholding cost when making scheduling decisions, we should look at their cost someXtime into the future, where thisXis intuitively called the “lookahead amount. This paper derives that optimal lookahead amount. 
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  3. Scheduling a stream of jobs whose holding cost changes over time is a classic and practical problem. Specifically, each job is associated with a holding cost (penalty), where a job's instantaneous holding cost is some increasing function of its current age (the time it has spent in the system since its arrival) and its class. The goal is to schedule the jobs to minimize the time-average total holding cost across all jobs. 
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  4. Priority queues are well understood in queueing theory. However, they are somewhat restrictive in that the low-priority customers suffer far greater waiting times than the highpriority customers. In this short paper, we introduce a novel generalization of a two-class priority queue, which we call Hybrid. We prove that Hybrid has a much broader achievability region than strict priority, allowing for a much greater range of waiting time pairs. We demonstrate settings where this new flexibility can increase the revenue obtained by a service system (like airport TSA) selling priority. 
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  5. Tauman_Kalai, Yael (Ed.)
    Consider an agent exploring an unknown graph in search of some goal state. As it walks around the graph, it learns the nodes and their neighbors. The agent only knows where the goal state is when it reaches it. How do we reach this goal while moving only a small distance? This problem seems hopeless, even on trees of bounded degree, unless we give the agent some help. This setting with "help" often arises in exploring large search spaces (e.g., huge game trees) where we assume access to some score/quality function for each node, which we use to guide us towards the goal. In our case, we assume the help comes in the form of distance predictions: each node v provides a prediction f(v) of its distance to the goal vertex. Naturally if these predictions are correct, we can reach the goal along a shortest path. What if the predictions are unreliable and some of them are erroneous? Can we get an algorithm whose performance relates to the error of the predictions? In this work, we consider the problem on trees and give deterministic algorithms whose total movement cost is only O(OPT + Δ ⋅ ERR), where OPT is the distance from the start to the goal vertex, Δ the maximum degree, and the ERR is the total number of vertices whose predictions are erroneous. We show this guarantee is optimal. We then consider a "planning" version of the problem where the graph and predictions are known at the beginning, so the agent can use this global information to devise a search strategy of low cost. For this planning version, we go beyond trees and give an algorithms which gets good performance on (weighted) graphs with bounded doubling dimension. 
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